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Old Jul 09, 2006, 12:10 PM // 12:10   #1
Ascalonian Squire
 
Join Date: Jan 2006
Location: Las Vegas, Nevada
Guild: Knights in Shining Armour[KISA]
Profession: R/N
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Default Can anyone critique my E/Me build?

Well, I was doing Alliance Battles for my guild...I was told you get a lot of Kurzick Faction out of these battles.
Well, I went in two times with my Ranger. One time using the Touch Build, the other time using my little Condition Degen build.
I ran into a lot of Touch Rangers, and spell casters.
What I wanted to do was have some way to beat down Touch Rangers, and tear apart Spell casters. Problem is...I don't have anymore room to create a new character...I have to wait till they impliment buying new slots, but I really need this Faction now. So I started using my ele, and sat there for two hours trying to get Energy Surge, cause I kept getting dropped.......and thought maybe I could use her as some type of Mesmer to fight against Touch Rangers and Spell Casters.

So, I threw together a build, and have not tryed it yet...I wanted to get some opinions first and maybe get it to be a better build before I test it myself. This is the build I threw together.
11 Illusion
12 Domination
6+2 Energy Storage

Energy Surge [E]
Energy Burn
Diversion (If I can catch the Touch spamming, or for anyone else)
Backfire(for the monks, mesmers and eles)
Ethereal Burden
Imagined Burden(To use when Ethereal is recharging or for a get away)
Shatter Enchantment (For the monks)
Sympathetic Visage(If i'm attacked by a warrior or assassin this, and Imagined Burden to get away)

I usually like trying to throw my own build together...and maybe get some comments on it to make it better. I don't really like taking builds from other people, and if I do...I try and make big changes to the build....usually screwing it up....lol.......anyway....I started thinking that this build wasn't going to be that great...maybe I was not using the right skills....I was just being hesitent towards really trying it out on the field.......
that and nobody is on...

So..any comments or anyway to make it a better build, besides deleting my ele and remaking her as a Mesmer, because I don't have the time to recreate a character....even a PvP Only Character.....I don't have the time(Because I don't have many Mesmer elite skills except Power Block, Energy Surge and Echo.)
That, and I really like my ele cause of FoW...lol

Thanks..
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Old Jul 09, 2006, 12:29 PM // 12:29   #2
Lion's Arch Merchant
 
Join Date: Sep 2005
Guild: Sand Scorpions[SS]
Profession: R/Me
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I see no problems with it. Its a bit unorthodox running E-surge on a Ele primary but Domination Magic doesn't need to have more than 12 to take full advantage of it even though I prefer 14 :P
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Old Jul 09, 2006, 12:41 PM // 12:41   #3
JR
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Quick questions; Why aren't you a Mesmer primary, and what exactly is your energy management?
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Old Jul 09, 2006, 02:46 PM // 14:46   #4
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Black Dye Cartel
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I think a more traditional water ele will serve you better in alliance battles. Your goal shouldn't be to "tear casters apart", it should be to allow the damage dealers on your team to tear casters apart, while defending against warriors and touch rangers in the mean time. I'll give you credit for originality, but I think an ele primary can do a lot better in 12v12. Perhaps try...

Ele/Mes
Water Magic 14
Energy Storage 9
Inspiration 10

Shard Storm
Ice Spikes
Deep Freeze
Ether Prodigy [e]
Blurred Vision
Spirit of Failure
Drain Enchantment
Inspire Hex/Res (personally I dont use res sigs in 12v12)

Spirit of Failure covered by Blurred Vision on a warrior or assassin should be plenty of defense and plenty of energy management. The water snares should be used defensively on warriors and touch rangers and then offensively to freeze their monk or casters while your warriors go to work on them.
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Old Jul 10, 2006, 12:30 AM // 00:30   #5
Ascalonian Squire
 
Join Date: Jan 2006
Location: Las Vegas, Nevada
Guild: Knights in Shining Armour[KISA]
Profession: R/N
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Quote:
Originally Posted by Kariston The Swift
I see no problems with it. Its a bit unorthodox running E-surge on a Ele primary but Domination Magic doesn't need to have more than 12 to take full advantage of it even though I prefer 14 :P
I agree...it is very unorthodox, but I don't have an extra slot to create an ele...

Quote:
Originally Posted by JR-
Quick questions; Why aren't you a Mesmer primary, and what exactly is your energy management?
Well, I know you didn't read my post......so, i'm not going to answer your questions.

Quote:
Originally Posted by Dzan
I think a more traditional water ele will serve you better in alliance battles. Your goal shouldn't be to "tear casters apart", it should be to allow the damage dealers on your team to tear casters apart, while defending against warriors and touch rangers in the mean time. I'll give you credit for originality, but I think an ele primary can do a lot better in 12v12. Perhaps try...

Ele/Mes
Water Magic 14
Energy Storage 9
Inspiration 10

Shard Storm
Ice Spikes
Deep Freeze
Ether Prodigy [e]
Blurred Vision
Spirit of Failure
Drain Enchantment
Inspire Hex/Res (personally I dont use res sigs in 12v12)

Spirit of Failure covered by Blurred Vision on a warrior or assassin should be plenty of defense and plenty of energy management. The water snares should be used defensively on warriors and touch rangers and then offensively to freeze their monk or casters while your warriors go to work on them.
I like that build, but the problem is everyone always splits up, and I end up falling with some other group of people that they break away from me and I end up being alone. Most of the time, i'm always caught with other casters...i'm never with close ranged fighters. That and I have no idea where to find Ether Prodigy. I just wanted a build that would beat down a Touch Ranger, and Spell Caster. Because I want to get 10,000 Kurzick Faction for my guild by Monday.

Last edited by Edgecrusher; Jul 10, 2006 at 12:32 AM // 00:32..
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Old Jul 10, 2006, 01:42 AM // 01:42   #6
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Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Moving this to the AB section.
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Old Jul 10, 2006, 01:32 PM // 13:32   #7
Frost Gate Guardian
 
Join Date: Jul 2006
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Quote:
Originally Posted by Edgecrusher
11 Illusion
12 Domination
6+2 Energy Storage

Energy Surge [E]
Energy Burn
Diversion (If I can catch the Touch spamming, or for anyone else)
Backfire(for the monks, mesmers and eles)
Ethereal Burden
Imagined Burden(To use when Ethereal is recharging or for a get away)
Shatter Enchantment (For the monks)
Sympathetic Visage(If i'm attacked by a warrior or assassin this, and Imagined Burden to get away)
Looks like a viable build. You'll have energy problems in long battles, but battles in AB are often short.
I'm not a fan of sympathetic visage, it's better to snare and run. I'd replace it with signet of weariness (for extra drain), empathy (for defense against warriors and for taking down NPCs) or kitah's burden.
Diversion isn't that good against touchers, snares are more effective. But it's very nice som other builds, especially monks.
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Old Jul 10, 2006, 02:03 PM // 14:03   #8
Wilds Pathfinder
 
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Guild: Apathy Inc [AI]
Profession: R/Mo
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If you're using an ele primary, I'm feeling you should use the excellent e-management Ether Prodigy and drop your elite for it. You've got no energy management otherwise. Also you could try putting some points in Inspiration and taking Drain Enchant instead of Shatter Enchant for example.
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Old Jul 10, 2006, 02:13 PM // 14:13   #9
Desert Nomad
 
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Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by Dzan
I think a more traditional water ele will serve you better in alliance battles. Your goal shouldn't be to "tear casters apart", it should be to allow the damage dealers on your team to tear casters apart, while defending against warriors and touch rangers in the mean time. I'll give you credit for originality, but I think an ele primary can do a lot better in 12v12. Perhaps try...

Ele/Mes
Water Magic 14
Energy Storage 9
Inspiration 10

Shard Storm
Ice Spikes
Deep Freeze
Ether Prodigy [e]
Blurred Vision
Spirit of Failure
Drain Enchantment
Inspire Hex/Res (personally I dont use res sigs in 12v12)

Spirit of Failure covered by Blurred Vision on a warrior or assassin should be plenty of defense and plenty of energy management. The water snares should be used defensively on warriors and touch rangers and then offensively to freeze their monk or casters while your warriors go to work on them.
might what to replace ether prodigy and get Edrain or something because it can bite you in the a$$ if you don't have healing in alliance battles. Monks heal but it is hard for them to keep up at times. Since you are not a E/Mo you you really can't heal urself unless u get like a ether feast.
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Old Jul 11, 2006, 08:50 AM // 08:50   #10
Jungle Guide
 
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Join Date: Feb 2006
Profession: Mo/N
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You do need some form of energy managment in there, even if its just shame/guilt. Inspiration would solve a lot of problems, giving you access to skills like Energy Drain for you elite, and another self heal (which you need in there too). Ether Prod is your best bet, though I know you don't have that else you'd use it.

Drop Surge for your Echo so you can spam the skills you have left depending on group, Shatter for Ether Feast and 1 point in illusion, putting all of them into Inspiration first, Energy Storage last. Use GuildWiki to get info on where Energy Drain and Ether prodogy are located. Let me know how that works out.

Lastly, consider making a PvP characer from one of the toons you don't often use. I know, it can be hard saying Gbye to them, but it can also be fun (and addictive; I reroll PvE toons on my PvP slot regularly. You can keep the name too, just retype it). Your PvE shouldn't really suffer, and your PvP will explode with Balthazar's Faction.

Last edited by Minus Sign; Jul 11, 2006 at 09:03 AM // 09:03..
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Old Jul 15, 2006, 08:44 AM // 08:44   #11
Jungle Guide
 
Join Date: May 2005
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i dont see the point of going ele primary, makes no sense
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